Do away with collision double checking on android!
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While working on a game, I realized I have been double checking for collisions against each other for some. This way is hashed out where they won't double check.
int c=0;
for (int i = 0; i < enumbers; i++) {
for (int e = c; e < enumbers; e++) {blah,blah,}
c++;
}
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