Saturday, September 1, 2012
I started last year when I got reeled in by App Inventor. I spent months learning the ropes and getting the hang of how it worked only to find out the games I was intending to make would make it crash due to their size.....SO, I put on my big boy pants and downloaded Eclipse and the android SDK. Having originally put a less than adequate game on the market that I stripped down to make work in AI, I started learning. I now have a HUGE new respect for the most simple games if they are executed well. I've been working hard trying to polish my code and user interfaces. I am going to start posting some code for anyone who may need it because I have learned so much from others doing it also.
Do away with collision double checking on android!
While working on a game, I realized I have been double checking for collisions against each other for some. This way is hashed out where they won't double check.
int c=0;
for (int i = 0; i < enumbers; i++) {
for (int e = c; e < enumbers; e++) {blah,blah,}
c++;
}
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